Gamified Device Trade-In Experience
Pandas is a platform that lets users trade in their phones for cash — by guiding them through a self-evaluation of their device's condition to generate an accurate quote.
The challenge: making a 10-step evaluation feel fast, trustworthy, and engaging enough to complete.
A 10-step flow is inherently long. Every step needed to feel short, progress needed to feel visible, and the outcome — an accurate trade-in quote — needed to feel worth the effort of completing the evaluation honestly.
A gamified self-evaluation flow where each step is a single, clear question about the device — framed visually to feel like a game rather than a form.
Progression mechanics, visual feedback, and a custom illustration set built around the Pandas brand kept the experience engaging throughout. The full design system and component library were built from scratch to ensure consistency across every state and every screen.
Accurate trade-in quotes delivered in under 2 minutes.
A 10-step evaluation completed in under 2 minutes — built on a full design system and illustration set created from scratch. The gamification model made accuracy feel rewarding rather than tedious.